

If he calls for their attention when it is not full, they will throw normal weapons, shields, food, or often, nothing at all. If Agrippa calls for the attention of the crowd when the bar is full, the audience will throw him rare and powerful weapons.

When Agrippa performs a salvo action, he is awarded salvo points, which fill up the salvo bar.


Īn important aspect of the combat gameplay are "SALVO points." Salvos are specific actions or combinations of actions which excite the crowd. If Agrippa stands behind a groggy enemy he can perform a suplex on them. He can also attack from the ground by flinging sand into an approaching enemy's face, and he can attack downed enemies by stomping on them or stabbing them. If timed correctly, Agrippa can also steal weapons from his enemies, or knock their weapons out of their hands using a shoulder tackle. Agrippa can also throw weapons at his enemies, and can fight with his fists, using strong and soft punches as well as shoulder tackles. The player can lock on to enemies to make Agrippa target them. Agrippa can attack with his main weapon, his sub-weapon or shield, or with a two-handed weapon. During combat, a meter indicates the remaining vitality of Agrippa's weapon(s) and helmet (if he has one equipped). However, weapons can only be used for a certain amount of time before they break. If Agrippa has severed the arm of an enemy, he can pick it up and also use it as a weapon. ĭuring combat, the player character is Agrippa, who can use various gladiatorial weapons such as swords, scimitars, maces, spears, bows, slingshots and flails. The stealth portions of the game involve basic stealth gameplay and some rudimentary puzzle-solving. The hack and slash parts of the game involve close quarters combat with weapons, and vehicular combat elements in the form of chariot racing. Shadow of Rome is a hack and slash stealth game played from a third-person perspective.
